There are many minor/detailed changes I did not list. It will be updated frequently(usually weekly).
Feel free to give me any suggestions on where to improve, I am here to listen.įollow this post for updates on this mod.
Overall I am proud of my changes, and I have yet to see better mods out there doing this. There are still some more changes to be made, like making them do complex amphibious invasion.
Well, at least not making it cheat more than it already does. My philosophy is making AI smarter, not making it cheat like having more money. Misc changes like smarter super weapon usage, improved base defense, and etc. Larger air base means planes will not just damage, they can destroy a target. AI used to only build 1 factory which is a weakness in late game. They will capture oil derick sooner so players do not have monopoly over it.ĪI will build 2 war factories now and 2 air base. In addition to larger forces, they will use naval bombardment.ĪI capture tech buildings better. If you are used to turtling behind a few prism towers you better watch out!ĪI actually use navy now. Prism tanks and V3 actually use their range advantage instead of going into middle of your base. Siege units are now able to maintain proper distance. No more 4 grizzly tanks feed in hopelessly. Please don't feel intimidated.ĪI create larger task force and better unit composition.
There is only buff no nerf, and the buffs are very mild. In addition to AI improvement, changes include some mild balance change, mostly country unique units. In our review, we described this release as "one of the most definitive remaster packages to date.You need to put the files in the main folder. More recently, publisher EA announced mobile Command & Conquer game Rivals at E3 2018, before rolling out remastered versions of 1995's Command & Conquer and 1996's Red Alert last year. This was going to be the first free-to-play entry in the franchise, but it was cancelled in 2013 following negative feedback from internal testing. A sequel – initially known as Command & Conquer: Generals 2 – was in the works, before it was rebranded as just Command & Conquer in 2012. I think we deserve a bit of rest, which means we won't be able to assist you with any issues you're going to have with this project."Ĭommand & Conquer: Generals debuted back in 2003. "Sgor00 also had to work daily on huge amount of art assets burning his retinas out looking at textures. "Working on this project was nothing but copious amount of stress, I had to sacrifice pretty much every ounce of my free time, even decline freelance job offers just to finish this thing (I think it's a "me" problem at this point)," Gunship Mark II said. The team is also going to be polishing a lot of what is already in the release. When they're back from a break, the developers are going to be adding in new content, including missing units, a single-player campaign, as well as co-op missions and new Skirmish maps. Gunship Mark II admits that users shouldn't expect this to be a polished experience and says that the team is going to be resting for a bit now that this beta is out in the wild.
The mod aims to recreate the feel and atmosphere of Command & Conquer: Generals on 2008's Red Alert 3's more modern engine tech and has brought "almost every" unit from the original game along for the ride, in addition to adding in some new ones to "spice up gameplay a bit." "We've spent over a year working every day to finally polish things up, make mod more feature-rich and cram as much of that Generals feel as possible." "It's been a very wild ride, after countless revisions, engine migrations, engine oddities and quirks me and sgor00 can finally release something we're proud of," Gunship Mark II wrote. The developer also called out fellow Command & Conquer modder Darth Jane for her support in fixing an issue with Red Alert 3's engine. The project's leader Gunship Mark II says that it has taken 12 years of work for developers to complete this mod, which has apparently involved "countless revisions" to reach fruition. Manage cookie settingsĪs spotted by Eurogamer, an early beta version of this mod – dubbed Command & Conquer: Generals Evolution – can be downloaded over at ModDB. To see this content please enable targeting cookies. Modders have built an updated version of 2003's Command & Conquer: Generals in Red Alert 3. The project is only out in beta form, with its developers admitting it still has work to do.